AI Insights · Timothy · April 2024
Top 5 Superhero Games on iOS in Peru Q1 2024
In Q1 2024, the top superhero games on iOS in Peru saw varied performance in downloads, revenue, and active users. Data from Sensor Tower reveals key trends.
In Q1 2024, the top superhero games on iOS in Peru showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the key trends for the leading games, based on data from Sensor Tower.
One Punch Man World from Crunchyroll Games, LLC, saw an initial surge in weekly downloads with 1.9K in the first week of February. However, downloads dwindled to around 50 by mid-March, before a slight uptick to 75 in the last week. Weekly revenue peaked early at $299 in the first week of February but saw a decline to just $12 by mid-March. Active users followed a similar trend, starting at 1.8K and dropping to 137 by mid-March, before a slight increase to 160.
Marvel Contest of Champions by Kabam Games, Inc., experienced a steady stream of revenue, peaking at around $1.4K in the first week of January, dipping to $330 by late January, and then fluctuating around $500-$700 for the remainder of the quarter. Downloads started at 271 in early January, with a low of 28 in early March, before a recovery to 179 by the end of March. Active users started strong at 1K, dipped to 625 by mid-March, and then rose again to 947 in the last week of March.
Miraculous Ladybug & Cat Noir from Crazy Labs consistently generated weekly revenue around $18-$26 throughout the quarter. Weekly downloads remained relatively stable, with numbers ranging from 51 to 94. Active users also showed stable trends, starting at 572 and ending the quarter at 539.
The Superhero League by Lion Studios had a modest performance, with downloads fluctuating between 21 and 116 throughout the quarter. Revenue was negligible until mid-March, where it reached a modest $31. Active users started at 304 and saw a decline to 167 by mid-March, followed by an increase to 250 in the last week.
Invincible: Guarding the Globe from Ubisoft, launched in mid-February, saw an initial spike in downloads with 486 in its first week, but quickly dropped to single digits in early March, before a recovery to 94 by the end of March. Weekly revenue started at $236, peaked at $497 in the second week, and then ranged between $157 and $293 for the rest of the quarter. Active users began at 335 and saw a decline to 141 by mid-March, before rising to 208 in the last week.
For more detailed insights and data, visit Sensor Tower.